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MOQ vs WebRTC: Why Both Protocols Can And Should Exist In Live Streaming Space In 2025

MOQ vs WebRTC
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MOQ vs WebRTC has become one of the most talked-about topics in the live streaming space over the past few months.I’ll share a more detailed blog about this new live streaming technology soon, but first, I’d like to address the latest buzz happening around it. In this blog, I will share the latest industry discussions… Continue reading MOQ vs WebRTC: Why Both Protocols Can And Should Exist In Live Streaming Space In 2025

MOQ vs WebRTC has become one of the most talked-about topics in the live streaming space over the past few months.I’ll share a more detailed blog about this new live streaming technology soon, but first, I’d like to address the latest buzz happening around it. In this blog, I will share the latest industry discussions comparing WebRTC and MOQ, along with my perspective as the co-founder and CEO of Red5, and you will learn why these two protocols aren’t competitors and can coexist in 2025.

Watch my short talk on this topic on YouTube.

Industry Buzz

Man reading newspaper about Media over QUIC

Morning coffee with tech industry news.

Cloudflare published a blog post about MOQ in August, describing it as the ultimate solution to all of today’s real-time media transmission challenges. Most of its focus was on comparing MOQ to WebRTC and pointing out everything they could think of that’s bad about WebRTC.

Philipp Hancke from WebRTCHacks responded with an article titled Is Everyone Switching to MoQ from WebRTC?.” In his post, Philipp explains that Cloudflare’s piece misrepresents WebRTC by suggesting it is purely a peer-to-peer protocol, overlooking the fact that most real-world deployments (like Red5) rely on server-based SFU architectures. He highlights that WebRTC remains stable, widely used, and proven at scale, while MOQ is still experimental, with limited adoption and inconsistent usage data in Chrome metrics.

Where I think Phillip took a wrong turn was spending a huge amount of time comparing usage numbers of MOQ and WebRTC. This part seemed really misleading to me. Of course MOQ is a very new and emerging protocol, and WebRTC has been around for over a decade and is well established. So, of course the usage of MOQ is tiny with lots of fits and starts, and yes, WebRTC is much larger and steady. 

I think the goals of MOQ are exciting, and I’m happy to see it succeed. 

Sean DuBois also chimed in and shared his perspective on LinkedIn, sparking some interesting conversations.

I agree with Sean that CloudFlare needlessly bashed WebRTC, and much of what they described as its shortcomings were misleading at best, and in some cases flat out wrong. That said, trying to position MOQ as not relevant, claiming that no one is switching to MOQ based on usage statistics we have today is equally misleading. 

MOQ vs WebRTC

How MOQ compares to WebRTC

Two fighters face off before match.

Both WebRTC and MOQ can and should coexist in the live streaming space. They are not competitors, as each excels in different capacities and scenarios.

CriteriaWebRTCMOQ (Media over QUIC)
ArchitecturePeer-to-peer with optional SFU/MCU components; complex to scaleClient-server model designed for scalable distribution from the start
Setup SpeedSlower setup due to DTLS, ICE, and SDP negotiationFaster time-to-first-frame thanks to simplified connection setup via QUIC and WebTransport
LatencySub-250 ms achievable (e.g., Red5 Pro and Red5 Cloud)Ultra-low latency potential; expected similar or slightly faster performance than WebRTC once fully implemented
ScalabilityScales with optimized infrastructure (e.g., Red5’s XDN), but challenging to implement efficientlyNatively scalable via QUIC transport and CDN-friendly design
Cost EfficiencyBecoming more affordable with lower egress costs on modern cloud infrastructure (e.g., OCI)Expected to reduce distribution costs further with CDN integration and QUIC efficiency
Media CapabilitiesReal-time interactive video, audio and data streaming; VOD or DVR-style scrubbing requires additional implementationSupports live and VOD streaming, DVR-style scrubbing, and advanced media track management
StandardizationMature IETF standard; supported by all major browsersDraft level IETF development as a next-generation open standard
Ecosystem & AdoptionWidely adopted in real-time communication and streaming; extensive tooling and SDKs availableBacked by major players (Red5, Cloudflare, Akamai, Cisco, Google/YouTube, Meta); growing rapidly
CompatibilitySupported natively in all major browsers and devicesBuilt on open web standards (QUIC, WebTransport, WebCodecs) for cross-platform support
SecurityDTLS and SRTP encryption; strong but adds setup overheadSecurity is handled natively by QUIC with a simpler connection process; TLS 1.3 is built-in from the start
Network ProtocolBuilt on UDP via mature and proven RTP/RTCP standardsBuilt directly on QUIC (UDP-based), removing RTP overhead
Reliability & Congestion ControlMature congestion control and packet retransmission (NACK, FEC, TWCC)QUIC-based reliability; simplified retransmission and flow control mechanisms
Use CasesReal-time communications, live events, gaming, surveillance, and auctionsFuture-ready replacement for scalable live streaming, VOD, and content delivery
Maturity LevelProduction-ready and battle-testedEmerging technology in active development
Integration with Red5Fully supported today in Red5 Pro and Red5 CloudPlanned support; under active evaluation for future releases

Protocol Comparison sheet WebRTC vs MOQ

WebRTC

  • Already a mature IETF standard
  • Existing proven solutions from Red5, Google, Amazon, Dolby, Cloudflare, Twilo, Vonage, Agora, and many more; as well as being the original basis for Zoom. 
  • It employs decades-old and very mature IETF standards such as RTP, SRTP, RTSP, TLS, and SCTP.
  • Works well today in browsers where latency needs to be really low (250ms or less in Red5’s case).
  • It can scale, although companies like ours have spent many years getting it right, and it wasn’t easy.
  • WebRTC is becoming more and more affordable. Pricing continues to drop with major players like Oracle cloud infrastructure providing very low egress charges and great networking. Red5 Cloud is built on OCI, for example.
  • WISH has been developed as a pair of specifications via IETF to simplify WebRTC via WHIP (publish) and WHEP (subscribe) technology closer to how HTTP works on the web. 

MOQ:

  • Is a simpler solution built with client server architecture from the beginning. 
  • The client-side is more broken up into manageable open standard components (WebTransport, MSE, etc.)
  • MOQ has faster setup (time to first frame) due to not having the DTLS, ICE, etc. overhead.
  • Very big companies are already behind it: Cloudflare, Akamai, Cisco, Youtube (Google), Meta, etc. 
  • It’s being developed as an open standard by the IETF.
  • MOQ does video on demand, DVR style scrubbing, and handles media tracks in a nice way. By contrast, we at Red5 had to switch back and forth between HLS and WebRTC to accomplish this feature set. Does it work? Yes, but it’s a lot of overhead to maintain to get it done.
  • The distribution costs only get lower over time, but with larger CDNs involved, cost reductions will likely be faster. 

Future of MOQ and WebRTC

In my opinion, MOQ and WebRTC will co-exist for quite some time. Will you typically use the two technologies together at the same time? More than likely not. Most use cases in live real-time video streaming I believe will be run on MOQ in the future. But we’re far from that in 2025. 

What This Means for Red5 Users

If you’ve not already guessed, we at Red5 are already adding the MOQ protocol to both Red5 Cloud and Red5 Pro, with a release set by the end of 2025. We started with RTMP in the Flash days and now support RTSP, SRT, HLS, Zixi, and more. We recommend the protocols that best fit our customers’ use cases and requirements. MOQ is the next step in that evolution.

Conclusion

In short, WebRTC remains the best choice for ultra-low latency browser-based streaming, while MOQ introduces a simpler, scalable approach built on QUIC for future real-time and hybrid use cases. Together, they represent the next stage in live streaming technology, and Red5 will support both by the end of 2025.

MOQ might be today’s “flavor-of-the-month”, but things evolve, and down the road, there will be a new flavor. Then the argument between MOQ and the newer protocol will be similar to what’s being argued here between MOQ and WebRTC.

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Not sure what solution would solve your streaming challenges best? Watch a short Youtube video explaining the difference between the two solutions, or reach out to our team to discuss your case.

CEO at Red5

Chris Allen is the co-founder and CEO of Red5, with over 20 years of experience in video streaming software and real-time systems. A pioneer in the space, he co-led the team that reverse-engineered the RTMP protocol, launching the first open-source alternative to Adobe’s Flash Communication Server. Chris holds over a dozen patents and continues to innovate at the intersection of live video, interactivity, and edge computing. At Red5, he leads the development of TrueTime Solutions, enabling low-latency, synchronized video experiences for clients including NVIDIA, Verizon, and global tech platforms. His current work focuses on integrating AI and real-time streaming to power the next generation of intelligent video applications.

By Chris Allen

Chris Allen is the co-founder and CEO of Red5, with over 20 years of experience in video streaming software and real-time systems. A pioneer in the space, he co-led the team that reverse-engineered the RTMP protocol, launching the first open-source alternative to Adobe’s Flash Communication Server. Chris holds over a dozen patents and continues to innovate at the intersection of live video, interactivity, and edge computing. At Red5, he leads the development of TrueTime Solutions, enabling low-latency, synchronized video experiences for clients including NVIDIA, Verizon, and global tech platforms. His current work focuses on integrating AI and real-time streaming to power the next generation of intelligent video applications.