When it comes to deciding between low latency HLS and WebRTC, which protocol delivers the best live streaming experience? Since the protocol determines how quickly the encoded video data will be transported across an internet connection, the decision of which one to use is very important. Wowza recently published an article that contains misinformation about… Continue reading 5 Factors in Choosing Low-Latency HLS vs WebRTC
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The Future of Remote Video Production in the Cloud is WebRTC
Big Gains in Efficiency, UX & Collaborative Options Impact Everything from Sports & Esports to Motion Pictures & Episodic Programming Reliance on remote collaboration in high-value video production is proving more valuable than ever for producers who can source real-time contributions to their projects from any Internet-connected location. The shift to location independence in production… Continue reading The Future of Remote Video Production in the Cloud is WebRTC
Best Sports Streaming App Features and the Future of Sports Media
Discussion with Mike Downey, Principal Program Manager, Sports at Microsoft Our CEO Chris Allen joined Mike Downey, the Principal Program Manager for Sports at Microsoft, for an easy-going conversation about the current evolution of live streaming sports, and how the current need for real-time, interactive experiences has never been more important. As pioneers of live… Continue reading Best Sports Streaming App Features and the Future of Sports Media
Why you Should use a Blue-Green Deployment Strategy
What is the best approach to setting up your testing environment? You want to conduct a full test of all your features, confirm expected behavior, and identify any bugs before releasing your application or updates live to your consumers. Poor testing can lead to a poor user experience which can have a disastrous impact on… Continue reading Why you Should use a Blue-Green Deployment Strategy
Introducing XDN (Experience Delivery Network)
Shift to Real-Time Video Experiences Spells End to Streaming Status Quo The ubiquitous presence of video on the Internet has brought us to a transition point where support for video-infused interactive experiences in real time has begun to define the next era in online engagement. In essence, we’re witnessing a transformative video-driven impact on personal… Continue reading Introducing XDN (Experience Delivery Network)
Edgehog Day: Join Our Conversation on Edge Computing and Video Streaming
Join us for Edgehog Day: A Digital Conference on Edge Computing. Our CEO and Technical Cofounder, Chris Allen, will discuss how traditional CDN infrastructure cannot provide true live streaming experiences and how Red5 Pro reimagined that infrastructure to support the real-time delivery of live video. Chris will outline how Red5Pro uses VM based deployments to… Continue reading Edgehog Day: Join Our Conversation on Edge Computing and Video Streaming
How Google Meet Implements Audio using Mix-Minus with WebRTC
Google Meet is a well-used video conferencing solution. As we here at Red5 Pro are quite interested in all things live streaming our System Architect, Davide, decided he would take a look under the covers to see how it works. Specifically, he wanted to explore how Meet handles the audio channels. To be clear, Davide’s… Continue reading How Google Meet Implements Audio using Mix-Minus with WebRTC
14 Key Features to Build an Entertainment Streaming App
The coronavirus has greatly disrupted many of the things we previously enjoyed doing. Especially attending concerts, sports events, and theatre productions. Gathering large crowds together in performance halls or athletic fields is unsafe in the midst of a pandemic. However, even before the virus there were problems with attending live events in-person. For some fans… Continue reading 14 Key Features to Build an Entertainment Streaming App
5 Big Use Case Categories for Developing VR Live Streaming Experiences
After years of hype and dashed expectations, the growing presence of virtual reality in entertainment and other fields is opening opportunities for providers who can surmount the challenges of delivering live VR live streaming experiences over fixed and mobile networks. Critically, much better viewing experiences, often delivered through untethered computerized head-mounted devices (HMDs) are supplanting… Continue reading 5 Big Use Case Categories for Developing VR Live Streaming Experiences
14 Essential Features for Developing Live Event Streaming Software
The best way to experience live events used to be seeing them in person. With the coronavirus still lurking, large gatherings of people is far from the best way of dealing with a pandemic. Even before the virus, not everyone that wanted to attend an event could actually attend it due to limitations caused by… Continue reading 14 Essential Features for Developing Live Event Streaming Software