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6 MOQ Players You Need To Know About: Pros and Cons

6 MOQ Players You Need To Know About
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MOQ is moving fast, but one question keeps coming up from developers and product teams: what can you actually use today to play MOQ streams in a browser? We pulled together a quick comparison guide of the MOQ player implementations we are aware of right now. The goal is to give you a starting point,… Continue reading 6 MOQ Players You Need To Know About: Pros and Cons

MOQ is moving fast, but one question keeps coming up from developers and product teams: what can you actually use today to play MOQ streams in a browser? We pulled together a quick comparison guide of the MOQ player implementations we are aware of right now. The goal is to give you a starting point, not a final recommendation. If you are new to this topic, start by reading “What is MOQ?”.

A quick note on a term you will see below: “catalog.” In MOQ land, a catalog is metadata that describes available tracks (codec, bitrate, audio layout, and other fields), so an app can select video/audio tracks and support things like stream selection and switching.

6 MOQ Players implementations we tracked so far

NameDraftCreatorLicense typeURLProsConsMore Content Links
moq-jsliteLuke CurleyApache-2.0, MIThttps://github.com/moq-dev/moq/tree/main/jsSupports catalogs for describing and listing tracks. Luke Curley is super responsive and helpful to the community. CloudFlare seems to be focusing on the use of moq-js for their implementationsDoesn’t support Fetch, and probably never will. This limitation could have impact on use cases like DVR scrubbing. A bit fragmented: Cloudflare has branched and maintains separate implemenrtations for the IETF spec and Moq litehttps://moq.dev/
moqtail14Özyeğin UniversityApache 2.0https://github.com/moqtail/moqtailOne of the oldest implementation, and well supported by Prof. Ali C. Begen and his teamCommunity adoption hasn’t gained traction, and they have great corporate sponsors, so far there’s no large company behind it (Özyeğin University based)https://moqtail.dev/
– Check out Prof. Ali C. Begen’s presentation “Streaming Bad: Breaking Latency with MOQ” on LinkedIn or watch the recording on Youtube.
Shaka Player14Álvaro Velad Galván and Wojciech TyczyńskiApache 2.0https://github.com/shaka-project/shaka-player/commit/ef361ed03995b7591b4aa3210c4f9aed7e4fec67Support for other protocols inclusing DASH and HLS. ABR (only navigator.connection change event).
Encrypted content with PSSH in the initData.
Doesn’t support VOD. Just released last week. Draft 1 experimentalhttps://shaka-project.github.io/shaka-player/demo/#audiolang=en-GB;uilang=en-GB;panel=HOME;build=uncompiled
Facebook/Meta14Facebook/MetaMIThttps://github.com/facebookexperimental/moq-encoder-playerRed5 has been contributing, and Jordi Cenzano, the maintainer, has been really great to work with and responsive. Castlabs implemented DRM support on this playerNo catalog track support, fairly basic implementation so far
Player Web XNot disclosed publiclyBitmovinNot disclosed publiclyhttps://bitmovin.com/player-web-x/Not much known yet, as it requires requesting a demoClosed source implementationhttps://bitmovin.com/blog/sub-second-streaming-bitmovin-player-web-x-moq-playback/
WARP Player14Eyevinn TechnologyMIThttps://github.com/Eyevinn/warp-playerVery liberal MIT based open source licenseNo large company behind this yet. Could be promising

Comparison Table: Players Compatible With the MOQ Streaming Protocol.

1. Moq-js by Luke Curley (MOQ lite)

URL: https://github.com/moq-dev/moq/tree/main/js

Pros:

  • Supports catalogs for describing and listing tracks.
  • Luke Curley is very responsive and helpful to the community.
  • Cloudflare appears to be focusing on moq-js for their implementation.
  • Apache 2.0 and MIT licensing makes it interesting as a foundation.

Cons:

  • Does not support Fetch, and likely never will impacting DVR style scrubbing use cases.
  • Some fragmentation: Cloudflare has branched and maintains separate implementations for the IETF spec and MOQ lite.

More links: https://moq.dev/

2. Moqtail by Özyeğin University (Draft 14)

URL: https://github.com/moqtail/moqtail

Pros:

  • One of the first and longest running implementations.
  • Led by Professor Ali C. Begen with strong academic backing from his team.
  • Apache 2.0 licensing makes it interesting as a foundation.

Cons:

  • Community adoption has not gained much traction yet.
  • No large company behind it today (Özyeğin University based). Although I should note that they have received significant sponsorships from companies like Akamai.

More links: https://moqtail.dev/

3. Shaka Player by Álvaro Velad Galván and Wojciech Tyczyński (Draft 14)

URL: https://github.com/shaka-project/shaka-player/commit/ef361ed03995b7591b4aa3210c4f9aed7e4fec67

Pros:

  • General purpose player with support for other protocols, including DASH and HLS.
  • Apache 2.0 licensing makes it interesting as a foundation.

Cons:

  • Very new and still experimental for MOQ related work (recently merged).
  • There seems to be little known about the player from the general MOQ community. For example, most of the folks on the player working group didn’t know about their new MOQ support.

More links: https://shaka-project.github.io/shaka-player/

4. Moq-encoder-player by Meta (Draft 14)

URL: https://github.com/facebookexperimental/moq-encoder-player

Pros:

  • Red5 has been contributing to this project, and Jordi Cenzano has been great to work with and responsive.
  • Castlabs implemented DRM support on this player (older fork).
  • Large corporation behind the implementation meaning it’s likely to get support and attention over the long run.
  • MIT licensing makes it interesting as a foundation.

Cons:

  • No catalog track support today.
  • Implementation is still fairly basic so far.

5. Player Web X by Bitmovin (draft not disclosed publicly)

URL: https://bitmovin.com/player-web-x/

Pros:

  • Not much known yet, since it requires requesting a demo.
  • Bitmovin are part of the OpenMOQ consortium and very likely to incorporate the work we do there into their own player.
  • Nice to have a commercial offering in the list which would come with extensive support.
  • Also supports multiple other protocols and analytics.

Cons:

  • Closed source implementation.
  • Will cost money.
  • Licensing type is not disclosed publicly.

More links: https://bitmovin.com/blog/sub-second-st

6. WARP Player by Eyevinn Technology (Draft 14)

URL: https://github.com/Eyevinn/warp-player

Pros:

  • MIT licensed open source.

Cons:

  • No large company behind it yet, but it could be promising.
  • Very early.
  • No large community adoption as of yet.

It is a very new project, and our team has not had time to look into it yet.

So what should you choose?

Right now, it is still early. If you want something you can study and hack on today, the open source options above are the best place to start. If you need a polished commercial offering, the closed source path offered by Bitmovin may make sense, but it comes with the usual tradeoffs.

Where we are headed next

At Red5, we are kicking off work with the OpenMOQT community on an OpenMOQT Player Initiative. The plan is to focus on web first, then move to native Android and iOS. We are also aiming to have something meaningful to show around NAB 2026. We are in the process of evaluating the open source options to figure out what makes sense to build from, or looking at whether it makes sense to start our own from scratch. In the meantime with our own Red5 implementation, we’ve been ensuring compatibility with Luke’s MOQ Lite player and the Meta implementation. Depending on the speed of the OpenMOQ working group, we may initially roll out one of these in our player/HTML5 SDK until the OpenMOQ version is ready for prime time.

If you know of other MOQ players, writeups, or press links we should add to this list, please mention them in the comments on this post. This space is moving quickly, and the best way to keep up is to participate in the very active MOQ community. I hope what I’ve listed here helps.

Wondering how MOQ compares to WebRTC? Read our previous blog, “MOQ vs WebRTC.”

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Chris Allen is the co-founder and CEO of Red5, with over 20 years of experience in video streaming software and real-time systems. A pioneer in the space, he co-led the team that reverse-engineered the RTMP protocol, launching the first open-source alternative to Adobe’s Flash Communication Server. Chris holds over a dozen patents and continues to innovate at the intersection of live video, interactivity, and edge computing. At Red5, he leads the development of TrueTime Solutions, enabling low-latency, synchronized video experiences for clients including NVIDIA, Verizon, and global tech platforms. His current work focuses on integrating AI and real-time streaming to power the next generation of intelligent video applications.

By Chris Allen

Chris Allen is the co-founder and CEO of Red5, with over 20 years of experience in video streaming software and real-time systems. A pioneer in the space, he co-led the team that reverse-engineered the RTMP protocol, launching the first open-source alternative to Adobe’s Flash Communication Server. Chris holds over a dozen patents and continues to innovate at the intersection of live video, interactivity, and edge computing. At Red5, he leads the development of TrueTime Solutions, enabling low-latency, synchronized video experiences for clients including NVIDIA, Verizon, and global tech platforms. His current work focuses on integrating AI and real-time streaming to power the next generation of intelligent video applications.