Updated WebSockets Documentation for Red5 Pro

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We’ve been hard at work on a number of features including WebRTC, improved APIs, performance/latency increases on the mobile SDK. Since my focus has been on the Red5 Pro API (which is going to support WebSockets in next week’s release), I’ve been spending a ton of time on WebSockets. We were missing a lot of… Continue reading Updated WebSockets Documentation for Red5 Pro

We’ve been hard at work on a number of features including WebRTC, improved APIs, performance/latency increases on the mobile SDK. Since my focus has been on the Red5 Pro API (which is going to support WebSockets in next week’s release), I’ve been spending a ton of time on WebSockets. We were missing a lot of documentation on how to best use WebSockets with Red5 so we’ve added some more details for developers looking to take advantage of it.

Basically, WebSockets on Red5 allows you to connect your javascript code on client side to server side java code and create a low-latency remote method invocation or push notification mechanism. For example: you could create your own Red5 Java application with business logic for real time communication , data gathering and more and access the methods from client side using javascript.

Using our WebSocket api release you can also easily monitor and control various aspects of Red5 Pro and its applications using a JavaScript client.

Quite useful! Especially since this is a low-latency technique that can be used in conjunction with the very low-latency video streaming on Red5 Server. Here are few tips for using WebSockets on Red5.

Of course, WebSockets is also the perfect match for our Upcoming JavaScript SDK release which will allow you to connect to Red5 Pro through WebRTC. If you are interested in getting on the WebRTC/JavaScript SDK, then let us know! We would love to hear from you.