No, it’s not the latest B-rated horror film (although it should be). Rather it’s the name of the Chicago Tribune’s load testing program. This tool leverages AWS to spin up EC2 instances to bombard an application, similar to a denial of service (DOS) attack. Bees With Machine Guns was originally created to test the Tribune’s… Continue reading Load Testing the WebRTC Video Streaming Server
Category: Uncategorized
70 Billion Reasons the Technology Behind Live Streaming is Growing
70 billion. That’s a gigantic number. 70,000,000,000. You can practically measure it in centimeters. Riiiight… But 70 Billion What? Dollars. Tasty, green USD. That’s the predicted size of the global, video streaming market by 2021 (70.05 billion to be exact) up from 30.29 billion in 2016. All that with a not too shabby with an… Continue reading 70 Billion Reasons the Technology Behind Live Streaming is Growing
WebRTC Latency By The Numbers
Sydney to Boston is quite a ways to travel; 10,091 miles in fact (or for those that enjoy a more logical measurement system: 16,239 km). Despite that, our end to end WebRTC latency still holds steady at 500ms (give or take a few hundredths) That’s 20,182 miles per hour or 32,478 kilometers per hour (I’m… Continue reading WebRTC Latency By The Numbers
Red5 Pro 4.5.0 Mobile SDK Release
Well, you know what they say: no rest for the weary. Last week we released our Server version 4.5.0. So that meant, of course, we had to release our Mobile SDK version 4.5.0 this week. This update adds the ability to access raw audio on Subscriber clients, along with other refactors, fixes, and improvements. Time… Continue reading Red5 Pro 4.5.0 Mobile SDK Release
Red5 Pro Server Update With Azure Support
We’ve been hunkered down in our Boston office, trudging through the winter months (except that one day when it was 70) working hard on a new release. So here it is, the 4.5.0 server release. Featuring Microsoft Azure Cloud autoscaling support and some major performance improvements, we are proud of these new improvements and eager… Continue reading Red5 Pro Server Update With Azure Support
Non-Drowsy Statistics
Stats. Don’t worry. We’re not dragging out your high school math teacher. We’re talking about fun statistics! OK. Well, important ones at least. Many people don’t realize that there’s a whole lot of data about the status of WebRTC streams readily available and (this is the fun part) all it takes is a single JavaScript… Continue reading Non-Drowsy Statistics
Bit rate vs. Bandwidth: What’s Speed Got to Do With It?
There’s a set of vocabulary (or jargon) that comes with the internet. Most have a collective meaning: googling (searching), troll (that guy) and meme (something that’s… a meme). However, there are some words, especially those of a technical nature, that are used interchangeably. None more so, than network speed, bandwidth, and bitrate. First and foremost,… Continue reading Bit rate vs. Bandwidth: What’s Speed Got to Do With It?
Solving HQ Trivia’s Technical Difficulties
Turns out, getting noticed is only half the battle. The extraordinarily popular quiz game HQ trivia has experienced explosive growth. Good for them, right? Here’s the problem: The game hinges upon thousands (and now millions) of users interacting and competing with each other in real-time. Players are given 10 seconds to answer questions (So no… Continue reading Solving HQ Trivia’s Technical Difficulties
Breaking Down our Pricing Plans
Red5 Pro features four distinct pricing plans, but which one should is right for you? Developer Pro – $29.99 Whether you are still tinkering with development or running a small project, this $29.99 per month plan will support your basic live streaming needs for up to 100 simultaneous connections. Startup Pro – $109* Though we… Continue reading Breaking Down our Pricing Plans
Red5 Pro 4.4.0 Mobile SDK Release
We’re off to a strong start to 2018, with an update to our mobile SDK. This release adds the ability to send your app to the background to switch apps and still continue to stream audio, publisher aspect ratio modifications, along with other fixes and improvements. Please check out our release notes: #Red5 Pro Mobile… Continue reading Red5 Pro 4.4.0 Mobile SDK Release