Scalable WebRTC Is CPaaS Game Changer

The pandemic-accelerated shift to pervasive reliance on cloud-based video communications has transformed the outlook for communications platforms-as-a-service (CPaaS) providers who want to seize new opportunities within and beyond their core business markets. This new perspective stems from the fact that it’s now possible to implement video-based communications that go far beyond the capabilities of the… Continue reading Scalable WebRTC Is CPaaS Game Changer

Debunking the Myth: 8 Reasons Why WebRTC is Capable of High Quality Audio and Video Today

For anyone pursuing new opportunities in the real-time interactive video arena, there’s a lot riding on understanding that there doesn’t need to be any constraint on audio or video quality when WebRTC serves as the underlying streaming protocol. When talking with developers evaluating the Red5 Pro platform, we hear over and over again that WebRTC… Continue reading Debunking the Myth: 8 Reasons Why WebRTC is Capable of High Quality Audio and Video Today

Non-Drowsy Statistics

Stats. Don’t worry. We’re not dragging out your high school math teacher. We’re talking about fun statistics! OK. Well, important ones at least. Many people don’t realize that there’s a whole lot of data about the status of WebRTC streams readily available and (this is the fun part) all it takes is a single JavaScript… Continue reading Non-Drowsy Statistics

Guest Post: Tsahi Levent-Levi – WebRTC Scaling Challenges

Scaling Challenges in WebRTC Live Streaming 1:1 != 1:1,000,000 When it comes to WebRTC, size matters. People have this assumption that if you can run a 1:1 video call then getting to a 3-way video call is just as easy. And well, if that’s the case, then 4-way video call shouldn’t be far behind. And… Continue reading Guest Post: Tsahi Levent-Levi – WebRTC Scaling Challenges

YouTube Low-Latency Streaming: Is “Ultra-low” fast enough?

YouTube recently announced the implementation of “Ultra-low latency”.  Not only is this something that Red5 Pro added a long time ago (last October, in fact, but it’s also just plain wrong. We call shenanigans! Let’s start with the definition: Ultra: going beyond others or beyond due limit: extreme YouTube’s approach boasts an “ultra-low” latency of… Continue reading YouTube Low-Latency Streaming: Is “Ultra-low” fast enough?

The History of Web-Video – King YouTube and the Usurpers

In the beginning, there was a mighty king who forged an empire of unimaginable splendor and wealth. The name of this all powerful king? He was known as … YouTube. In the year 2012 AD, YouTube set out on a journey to blaze a righteous path to live-streaming prosperity. Eventually, he would team up with… Continue reading The History of Web-Video – King YouTube and the Usurpers

WebRTC Failover: What Is It and How Does It Work?

WebRTC is enjoying an ever-expanding influence over the tech market in general and live-streaming specifically. From increased security to plug-in free communication, we’ve covered the many benefits of WebRTC. However, not all platforms support it. As a server-side media processor, Red5 Pro can effectively handle streams from different sources and networks so that video and audio… Continue reading WebRTC Failover: What Is It and How Does It Work?

Red5 Pro Video Tutorials

It’s estimated that about 65% of the general population are visual learners. In a visual learner’s brain, words are converted into pictures (the opposite is true for auditory learners). With this in mind, we are excited to introduce an ongoing series of video tutorials! These guides, along with all our documentation, will demonstrate a variety… Continue reading Red5 Pro Video Tutorials

HLS: Because Apple Doesn’t Like Sharing

Jetpacks have been a mainstay for starry-eyed dreamers and futurists for a long time. Despite the occasional story from some engineer a-la stunt-double, that potential continues unrealized, a mere daydream of all those frustrated commuters stuck in traffic. At Red5 Pro, we’re also focused on the future and strive to build it (albeit more concretely).… Continue reading HLS: Because Apple Doesn’t Like Sharing