When we were designing the architecture for the Red5 Pro Mobile video streaming SDK, we had some critical early choices we needed to make. One of the biggest was what protocol we should base it on. After some initial research and experimenting, we decided on RTSP (Real Time Streaming Protocol). But why did we choose… Continue reading RTSP vs. WebRTC: Which to use for a Mobile App
Tag: Mobile SDKs
What is Buffer Time and How Does it Affect your Streaming?
In our iOS and Android SDKs we have a property called `buffer_time` on the `R5Configuration`. It might not do exactly what you would think. First of all, the property behaves differently on a publisher client than it does on a subscriber. So, let’s take a deep dive into the `buffer_time` property and gain a better… Continue reading What is Buffer Time and How Does it Affect your Streaming?
Native vs. Web Apps
Mobile phone use is fairly widespread. While that statement contends for the understatement of the year, it remains a prominent driver of economic growth. As we have mentioned before, smartphone usage accounts for an average of 70% of total online use in many countries. So it is without question that there is a very large… Continue reading Native vs. Web Apps
Mobile SDK Monthly Pricing
Across the globe, mobile devices account for around 70% of total minutes spent online. As such, the smartphone market is accelerating into a giant with a predicted total revenue of $188.9 billion USD by 2020. With so much potential for profitability, the focus is on “how” to get into the mobile market space rather than… Continue reading Mobile SDK Monthly Pricing
MPEG-DASH; Still No Good
See? We told you. We have already asserted that HLS is better MPEG-DASH because DASH won’t work with iOS. As it turns out, HLS will save you money as well. With the implementation of a patent pool, MPEG-DASH is no longer free to use, while HLS still is. While this may not be a surprise… Continue reading MPEG-DASH; Still No Good
Red5 Pro Release 2.1.0 – Improved Autoscaling
The new year is all about self-improvement and looking forward. As such, our developers caught the spirit and churned out a new release for both server and mobile SDK. They improved the performance of our autoscale solution and load balancing stream manager, added Flash to HLS audio support (so you can video call your parents… Continue reading Red5 Pro Release 2.1.0 – Improved Autoscaling
New iOS and Android Streaming SDK Release
We’ve been heads down on a number of optimizations and bug fixes in our SDK over the last month, and we are excited to announce version 1.3.0 to the public. In particular we have made it possible to tweak SDK settings to support high fidelity audio and have lowered the latency on both the publisher… Continue reading New iOS and Android Streaming SDK Release
Release Notes: iOS Streaming SDK – Critical Fixes for A9-based devices
Good afternoon! A new iOS SDK is now available: it includes a critical fix for the latest iOS devices which covers the iPad Pro, iPhone 6s and iPhone 6s Plus. This build also involves a few updates with new examples, including how to create a custom R5VideoSource and how to publish using the Swift language.… Continue reading Release Notes: iOS Streaming SDK – Critical Fixes for A9-based devices
Final Product Release For Red5 Pro Beta!
To the community, Happy Friday! We are super excited about our latest and final beta release for Red5 Pro. Our next version will be the 1.0–something we have been looking forward to for quite some time. We have just released some great updates to the Red5 Pro Server and Streaming SDKs, and wanted to provide… Continue reading Final Product Release For Red5 Pro Beta!
What We’ve Quietly Been Working On: Red5 Pro – Going Back to Our Roots
The Times They Are A Changin’ As you might have noticed, we recently updated our website to better reflect our new direction at Infrared5. We are now focused on the Red5 Pro Server and SDKs for iOS and Android that enable developers to build experiences like Meerkat or FaceTime in a matter of minutes. Yes,… Continue reading What We’ve Quietly Been Working On: Red5 Pro – Going Back to Our Roots