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New iOS and Android Streaming SDK Release

We’ve been heads down on a number of optimizations and bug fixes in our SDK over the last month, and we are excited to announce version 1.3.0 to the public.

In particular we have made it possible to tweak SDK settings to support high fidelity audio and have lowered the latency on both the publisher and subscriber side. This is in direct response to how you folks are using our SDKs with things like IoT audio devices and music streaming apps. of course all apps will benefit from the majority of the fixes in this release.

We’ve been heads down on a number of optimizations and bug fixes in our SDK over the last month, and we are excited to announce version 1.3.0 to the public.

In particular we have made it possible to tweak SDK settings to support high fidelity audio and have lowered the latency on both the publisher and subscriber side. This is in direct response to how you folks are using our SDKs with things like IoT audio devices and music streaming apps. Of course, all apps will benefit from the majority of the fixes in this release.

To get the new SDKs, either grab the latest Testbeds on Github for iOS and Android, or get them from the download section after logging into your account.

As always, we are super excited to see what you will do with this.

For those that like details, please see the change log below.

Cheers, and happy coding!


Release 1.3.0 – 11 August 2016

Android SDK:

Fixed: Some devices hang when resolution set higher than supported by device
Fixed: Subscribe fragment overlaps publish
Fixed: Some devices not getting keyframe in a timely manner
Improved latency
Updates to allow modification of broadcaster audio sample rate

iOS SDK:

Fixed: Publish fails on resolution set higher than supported by device; then crashes on publish stop
Fixed: Swapping camera changes publish resolution
Added support for AVAudio Mode
Improved latency

Red5 Team

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